SURVIVAL DIFFICULTY:
Class 3
- {$one}
- Secure
- Undocumented Entities
A Photo Of One Of The Most Well-Preserved Rooms Of Level 1.
Level 1 Is The 2nd Level Of The Downrooms.
Description:
Level 1 Is A Non-Linear Abandoned Art Museum That Dates Back To The Late 20th Century. This Level Is Not Only One Of The First Few Levels, But It's The Largest Museum-Like Level In The Downrooms. It Has A Diameter Of 30 Trillion Miles, (Around 48 Trillion Kilometers) And Most Rooms Are Destroyed And Overgrown. The Floors Of This Level Are Covered With Debris And Damaged Paintings. Explosives Ranging From Landmines To Nuclear Superweapons Are Present At This Level. Some Rooms That Are Destroyed Can Have Openings Ranging From Small To Large. Most Of These Are Bright And Could Lead To Where Everyone Should've Been When They Jumped Off The Edge Of A Level. Hounds Are Present In This Level And Interactions With Them Are Fairly Uncommon. They Are Much Faster Here, But Could Easily Be Avoided Due To The Nature Of The Level As Previously Mentioned Above.
The Dark
The Dark Is Just Like The Rest Of Level 1, But With Beige Walls And Ceramic Tiles. It Has Properties Like Level 13 As It's Shrouded In Complete Darkness. Sometimes, The Properties Could Inflict Visual Hallucinations That Range From The Death Of Loved Ones To Horrible Decisions One Has Made On A Wanderer. After These Painful Hallucinations, One Will Be Given The Choice Of Either Being Hunted Down By Entities Or Becoming A Wretch, Doomed To Wander The Dark Area Of Level 1 Forever. To Stop This, Several Crates Filled With Almond Water Are Sometimes Found In Various Locations Of This Area, And The Crates Can Even Regenerate Themselves. Nobody (As Of 2018) Had Came Back Alive After Entering This Area. It's Thought That There Are Any Entities In This Area, But That's Unconfirmed.
Bases, Outposts, And Communities:
I.E.C. (Iota Exploration Community) The Dark Access Outpost
- Located At One Of The Entrances To The Dark.
- Access Denied Mostly, (Unless You're In A Group) Only Used For Research And Exploration Purposes.
- Open For Trading.
The Artist's Keep
- Made Up Of 10+ Members, Mostly Entities.
- Located In The Dark.
- The Home Of The Artist.
- Not Open For Trading.
- Shouldn't Be Approached.
How To Enter:
How To Exit:
The Only Confirmed Way If Exiting Is Hard. One Must Find An Opening That's Not Bright And Jump Into It To Go To Level 2. The Reason Why This Is Hard Is Because Almost All Openings Are Reported To Be Bright. It's Rumored That There's Another Exit In The Dark, But That's Unconfirmed.